Town: Odíhg Faqyosh

Odíhg Faqyosh

Odíhg Faqyosh
Example Tauric architecture.
StateDalandic Empire
ProvenceKrièvlùji̊ La Provence
Sub ProvenceWesterbush Dutchy
RegionŸchg Gawy Woods
Founded1625
Community LeaderMaster Nåkhid Cox Griffiths
Area5 km2 (2 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation1990 m (6528 ft)
Average Yearly Precipitation269 cm/y (105 in/y)
Population1369
Population Density273 people per km2 (684 people per mi2)
Town AuraMysticism
Naming
Native nameOdíhg Faqyosh
Pronunciation/faq/ /joʃ/
Direct Translation[lock] [weird; strange; bizarre; peculiar]
Translation[Not Yet Translated]

Odíhg Faqyosh (/faq/ /joʃ/ [lock] [weird; strange; bizarre; peculiar]) is a subtropical Town located in Westerbush Dutchy, Krièvlùji̊ La Provence, within the Dalandic Empire.

The name Odíhg Faqyosh is derived from the Tauric language, as Odíhg Faqyosh was founded by Nåkhid Cox, who was culturaly Tauric.

Climate

Odíhg Faqyosh has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Odíhg Faqyosh receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Faqyosh covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1990 m (6528 ft) above sea level.

Overview

Odíhg Faqyosh was founded durring the early 17th century in early winter of the year 1625, by Nåkhid Cox. The establishment of Odíhg Faqyosh suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Faqyosh which required millitary assistance exterminate before the community could finish being built.

Odíhg Faqyosh was built using the conventions of Tauric durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Odíhg Faqyosh is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Odíhg Faqyosh is buildings are arranged arround a network of spacious flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Odíhg Faqyosh's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Odíhg Faqyosh has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Odíhg Faqyosh ’s existence has dried up and the town is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Odíhg Faqyosh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Faqyosh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Faqyosh's parks.

Odíhg Faqyosh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Faqyosh.

Odíhg Faqyosh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Odíhg Faqyosh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Faqyosh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Faqyosh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Faqyosh's public wards, blessings, and other arcane systems.

Odíhg Faqyosh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Odíhg Faqyosh's grid is powered by a boiler and turbine based power plant.

Odíhg Faqyosh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Odíhg Faqyosh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Faqyosh's natural decorations nor waterways.

Odíhg Faqyosh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Faqyosh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Faqyosh's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Odíhg Faqyosh there are unidentifiable people in the fog, but it seems to be okay.

The Baccae near Odíhg Faqyosh are known to be almost tame, such that they can be put to domestic use.

Odíhg Faqyosh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Abjuration energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5585 m2
    • Cattle and Similar Creatures: 342
    • Poultry: 4107
    • Swine: 273
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 136

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

430 of Odíhg Faqyosh's population work within a Foundational Occupation.

898 of Odíhg Faqyosh's population do not work in a formal occupation, but do contribute to the local economy. 41 (3%) are noncontributers.

Points of Interest

Odíhg Faqyosh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great storm brought so much rain to Odíhg Faqyosh. The resulting flood was isolated to the area around Odíhg Faqyosh, which was swallowed by the waters for several days. Odíhg Faqyosh lost 290 people, 254 livestock, and 72 buildings in the disaster. The disaster is remembered as the Woe Drownings.

History